The Sanctuary
2007, Celeste Masinter Gamble
Music by Ray Lynch
raylynch.com
In 2007, I created this demo reel to explore stylized modeling and texturing of a variety of objects, including furniture, architecture, rock, animal and organic life. My personal ambition was to create a secluded and mysterious space, inspired in part by the puzzle-solving adventure games I love best. The visuals were achieved in 3ds Max, with help from Photoshop and Zbrush. This project was a huge learning experience. However, I'm currently in the midst of modeling a new 3D environment which should reflect the years of learning that have transpired since.
raylynch.com
In 2007, I created this demo reel to explore stylized modeling and texturing of a variety of objects, including furniture, architecture, rock, animal and organic life. My personal ambition was to create a secluded and mysterious space, inspired in part by the puzzle-solving adventure games I love best. The visuals were achieved in 3ds Max, with help from Photoshop and Zbrush. This project was a huge learning experience. However, I'm currently in the midst of modeling a new 3D environment which should reflect the years of learning that have transpired since.