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Celeste Gamble

Paradise/ Unity 3.5/ Blender 3D



Paradise, 2013

Paradise is a first person "escape-the-room" puzzle game built in Unity 3.5. You must solve the riddle of a long lost garden by finding clues, interacting with mechanical creatures, and empowering mystical machines.

This was a solo project. All visual assets and game functionality were developed by me. This included concept art, modeling, texturing, and then construction within the game engine, including importing and placement, shader development, lighting and lightmapping, and the scripting of a simple puzzle. (I also arranged the music with Magix Music Maker.)    ...See more below!

Poetry by Edgar Allen Poe. 

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Art Nouveau Butterfly Gate, 2011
Blender, NDo2, XNormal, Photoshop
Butterfly Gate

Skeleton Clockwork Lizard, 2012
Blender, Sculptris, nDo, XNormal, Photoshop
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Clockwork Dragonfly, 2012
Blender, Sculptris, nDo, XNormal, Photoshop
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Gothic Doorway, 2011
Blender, NDo2, XNormal, Photoshop
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​The Mechanical Trinity, 2012
Blender, Sculptris, nDo, XNormal, Photoshop
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Paradise: More Info

In this project, my aim was to create a unique and visually compelling world, within a limited, focused scope. The style of its architecture and structures were inspired by art nouveau, art deco, Italian gothic and Moorish fantasy. 

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  • Home
  • 3D Game Art
    • Asgard's Wrath (Unreal 4)
    • Marvel Powers United VR (Unreal 4)
    • Obduction (Unreal 4)
    • 3D Game Assets
    • Zbrush Studies
    • Paradise (Unity 3.5)
    • Shattered Might (Unity 5)
  • Digital Painting
  • Game Jams
  • Blogs
    • ArtStation Blog
    • Game Design Study Resource
  • Resume
  • Contact